- Sun May 16, 2010 3:47 pm
#323746
3D coat would probably be the easier of the 2 to integrate as the developer seems more willing to adjust what he does... Zbrush people are stubborn about certain things -- but would be a potentially huge market for Next Limit to tap.
Either way it would open a world of possibilities for texturing in Maxwell.
The workflow could go something like this:
1) In Maxwell Studio select the object you want to work with and select edit in Zbrush/3D Coat.
2) Dialog comes up asking what you want to edit ie: UV's, Normal Map, Bump Map, Disp Map, Diff Map 0, Diff Map 90, etc.
3) Object is exported to app and relevant maps are loaded for editing.
4) After painting/sculpting/laying out new UV's you export back to Maxwell
5) A dialog pops up asking what resolution you would like to export the new maps at.
6) In studio a new material pops up with the new maps replacing the old maps.
7) Hit render and enjoy
Best,
Jason.
Either way it would open a world of possibilities for texturing in Maxwell.
The workflow could go something like this:
1) In Maxwell Studio select the object you want to work with and select edit in Zbrush/3D Coat.
2) Dialog comes up asking what you want to edit ie: UV's, Normal Map, Bump Map, Disp Map, Diff Map 0, Diff Map 90, etc.
3) Object is exported to app and relevant maps are loaded for editing.
4) After painting/sculpting/laying out new UV's you export back to Maxwell
5) A dialog pops up asking what resolution you would like to export the new maps at.
6) In studio a new material pops up with the new maps replacing the old maps.
7) Hit render and enjoy
Best,
Jason.
My Video Tutorials: Maxwell Render 3 Materials

- By Jochen Haug