- Sun Mar 27, 2011 11:39 pm
#340428
Exactly -- and for that matter a more powerful system of UV generation or support for a 3rd-party plugin would be something I would see as building on a foundation already established...
And then of course is my personal pet project which is the Physical Sky system could stand to be seriously upgraded (Moon, Stars and Clouds) -- and again that would only be an extension of how things already work.
Generating textures is not a Maxwell feature -- the closest you get is anisotropy and R2 for faux cloth... adding texture generating capabilities directly within MXMs would be a huge undertaking.
Best,
Jason.
And then of course is my personal pet project which is the Physical Sky system could stand to be seriously upgraded (Moon, Stars and Clouds) -- and again that would only be an extension of how things already work.
Generating textures is not a Maxwell feature -- the closest you get is anisotropy and R2 for faux cloth... adding texture generating capabilities directly within MXMs would be a huge undertaking.
Best,
Jason.
My Video Tutorials: Maxwell Render 3 Materials