
/ Magnus
Is it limited to 2048x2048?Choose the resolution of your substance in real time (from 32x32 to 2048x2048).
Here - while fascinated of Technology myself - I am not that sure - again talking about Stature type of stuff or CloseUps. I have never ever seen a procedural approach comingbut clearly simulation is the future of realism, not "hand-painted" maps
yes, sure, this would be nice... but if this means another 4 years without a dirt shader in maxwell i would prefer the ordinary AO/Cavity way first to get something to work with.Half Life wrote: Procedurals would not be the same as simulation -- I'm thinking more like RealFlow but for Aging materials/geometries.
Not to forget Ptex - V3 really should support this great Technology natively.Half Life wrote: The nice thing about that route is it gives a nearly immediate solution with little overhead to bog down the development of much more crucial Maxwell material features (like much faster dielectrics so we can use "real" glass instead of AGS and improved ThinSSS/Coatings and a more robust layer system).
Jason.