- Fri Mar 25, 2011 8:03 pm
#340326
What I am trying to do is create a material that can be mapped to a ceiling that will essentially stay white, even when very little or no light is hitting it, that doesn't emit any light.
The purpose is to simulate interior ceiling mounted lights in external renders of buildings, usually high-rises, so that those "lights" can be seen through the exterior glass even when there is a lot of reflectivity in the glass. It would be acceptable that nothing of the interior is visible besides these lights.
There is very little light actually hitting the surface so using a map with white for the lights doesn't work, not enough light hits it, and if I use emitters I will have hundreds and it will be very slow to render and to set up, not to mention doing nothing to improve the render since I don't want the interiors illuminated.
thanks!
The purpose is to simulate interior ceiling mounted lights in external renders of buildings, usually high-rises, so that those "lights" can be seen through the exterior glass even when there is a lot of reflectivity in the glass. It would be acceptable that nothing of the interior is visible besides these lights.
There is very little light actually hitting the surface so using a map with white for the lights doesn't work, not enough light hits it, and if I use emitters I will have hundreds and it will be very slow to render and to set up, not to mention doing nothing to improve the render since I don't want the interiors illuminated.
thanks!