Any features you'd like to see implemented into Maxwell?
User avatar
By 3dtrialpractice
#208824
For the physical Sky.

the first is a HUGE request
Sun Intensity seperat from Sky light intensity (they should be linked by default but there should be a way to uncheck the linkage and be able to multiply the suns effect independent of the sky's light contribution)

also other requests:

Have a saturation control
a Blue/red shift control
Have the ability to change GROUND (below horizon)color
Ability to control HORIZON Height (negative and positive) BETTER YET: PHYSICAL ELEVATION (based on above below sea level)
and a Haze/fog control (hazyiness bluriness of horizon line )
also clouds/overcast setting.. maybe not tru 3d clouds but something to break the sun/sky light up to simulate partly cloudy sky

ALSO the additino of haze or horizon fog in rendered scenes based on a distance form camera setting
User avatar
By SunlightRocker
#208827
3dtrialpractice wrote:Sun Intensity seperat from Sky light intensity (they should be linked by default but there should be a way to uncheck the linkage and be able to multiply the suns effect independent of the sky's light contribution)
Absolutely. I have tought of this sooo many times, but never mentioned it, for some reason. :?: I really want this added.
By Mr Whippy
#209095
Also a north direction would be nice, like the 3DS Max Daylight system.

Dave
User avatar
By 4 HeRo
#209097
3dtrialpractice wrote:For the physical Sky.

the first is a HUGE request
Sun Intensity seperat from Sky light intensity (they should be linked by default but there should be a way to uncheck the linkage and be able to multiply the suns effect independent of the sky's light contribution)
Yes please

So, is this a known issue?

Thanks a lot for your response, I will update and […]

did you tried luxCore?