For some it may seem insane. For others, it may be a small price to pay for such an improved workflow.richardyot wrote:The price is insane.

For some it may seem insane. For others, it may be a small price to pay for such an improved workflow.richardyot wrote:The price is insane.
I like the cut of your jib!Maximus3D wrote:Perhaps both parties would have much to gain if they ran a campain now with dropped prices per package and complete packages with both Maxwell and HDRLight Studio in one for X price. And then throw in something special for existing licensed Maxwell users. Everybody wins on that sort of deal, not just the highend users with thick wallets.
/ Magnus
I see your point but don't agree.Half Life wrote:I meant in terms of setting up the lighting itself -- the setup and modification of these HDR Light Studio IBL is lightning fast, almost anything can be done and changed instantly... huge amount of flexibility and speed which I can't see as even remotely comparable to the time it would take to setup "physical" lighting, even in the form of simple planes.
If I was doing commercial product, car, or advertising renders then this workflow is a "no-brainer" as It would likely take me many hours to set up and tweak "physical" lighting which I can set up with this plugin in Studio in just a few minutes.
I certainly undertand that -- actually this software will cut into money I was saving for RealFlow... which as you know isn't cheap either. Too many cool toys to buy, not enough moneyAniki wrote:now that is interesting, lightmap offers HDRI maps too:
http://www.lightmapstore.co.uk/products.php?cat=5
guess what, these images are not done by their flagship application but shot in reality via Spheron Cam. Which I used myself some years ago.
It was never my intention to insult anybody, nor discouraging further improvements and development. If this was requested by the majority of users, I take it they are actually using the full version of HDR Light Studio already.
Still I cant believe that so many people afforded to buy this for the current price. I'd rather buy two more maxwell nodes
cheers
Aniki
Rhino. But it's also available in 3DSMax and probably other Plugin-Hosts too.Half Life wrote:Gotcha, I'm not sure what software you use but that sounds like a nice feature.
I have had a short play with it and found the Light it creates / the direct Fire response without need for Bitmap-Saving first pretty cool.Half Life wrote: If you haven't used the demo yet it does have some features that may be time consuming to set up (certainly not impossible) -- things like: bulb length, bulb position, and falloff... it's worth a try (if you haven't).
Well - as said before - I don'tHalf Life wrote: Generally I find it many times faster to move a slider to adjust the width and height and position in the scene via the plugin than try to modify the geometry in my app or in studio...
Half Life wrote:I certainly undertand that -- actually this software will cut into money I was saving for RealFlow... which as you know isn't cheap either. Too many cool toys to buy, not enough moneyAniki wrote:now that is interesting, lightmap offers HDRI maps too:
http://www.lightmapstore.co.uk/products.php?cat=5
guess what, these images are not done by their flagship application but shot in reality via Spheron Cam. Which I used myself some years ago.
It was never my intention to insult anybody, nor discouraging further improvements and development. If this was requested by the majority of users, I take it they are actually using the full version of HDR Light Studio already.
Still I cant believe that so many people afforded to buy this for the current price. I'd rather buy two more maxwell nodes
cheers
Aniki![]()
That spheron camera is a awesome piece of kit as well -- another toy I'll likely never get![]()
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Best,
Jason.
Hmm - native lights just didn't work until release 1.something.Half Life wrote:I thought Rhino native lights were not recommended for best quality... has that been changed?
A comparison of different 3D-Apps was not my intension here, really.Half Life wrote: Sketchup is my main app and Studio (and this plugin) really compliment that well -- so for that workflow this is a fit, sounds like Rhino users would find it less valuable but it doesn't mean that there isn't a true value to this workflow... Sketchup can do things easily that Rhino can't as well... so apples and oranges really.
But why then all these recommendations to use IBL or to save out Physical Sky to load in as IBL-again?Half Life wrote: In short, more noise at lower sampling levels and reflective caustics need massive SL to render clear... if anything IBL has some ways to go before even being equal.
So, Apple announced deprecation at the developer c[…]
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