- Fri Mar 04, 2011 4:04 am
#338878
Using meters and putting in the correct units will only work if the UV's are 1m x 1m -- any other scale would obviously invalidate the simple designation of "meters"... as far as tiling goes.
The depth is (more or less)accurate, if it isn't coming out right on the geometry it's because it is not to scale.
If you don't post the files I can't help.
Best,
Jason.
It already does exactly that -- RealScale/Normalized UV's on geometry that is to scale will work exactly as it is supposed to based on whatever amount you put in under "cm".Burnum wrote:I'm still convinced that everything would be perfect if only Maxwell let us set the depth based on the U or V tile scale rather than on some random % of the biggest bounding box edge size. That makes no sense to me...
Using meters and putting in the correct units will only work if the UV's are 1m x 1m -- any other scale would obviously invalidate the simple designation of "meters"... as far as tiling goes.
The depth is (more or less)accurate, if it isn't coming out right on the geometry it's because it is not to scale.
If you don't post the files I can't help.
Best,
Jason.
My Video Tutorials: Maxwell Render 3 Materials