- Wed Mar 02, 2011 7:40 pm
#338780
there could be two different methods of instancing:
- the way it works in max, where the complete slot is instanced with all settings.
- or so, that only the texture will be instanced and you can make different adjustments in the slots. This would be the more useful method i think.
e.g. when you have a material that only uses one texture with different settings in maybe diffuse and reflection layer for refl0, refl90, bump and roughness,
you would only have to define one slot to change all textures of the material - very helpful if you have a bunch of similar materials with only different textures (leaves, people,...)
the other option to speed up this work would be a texture replacer, that lists all textures of a material and lets you replace them with different ones...
Last edited by numerobis on Wed Mar 02, 2011 8:15 pm, edited 1 time in total.
Maxwell 3.2.1.2 - Win 7 x64