- Wed Feb 02, 2011 4:54 pm
#337096
Good morning Jeremy, good morning friends in the cyberworld,
We are working toward our deadline and ran our first rendering last night. (8 hours at SL=16). Although the image looks pretty good, there are definitely some problems and we need your assistance with them. We are listing the problems below, but wonder if we could upload the file to your FTP site? If so, which file should we send you – the original .3dm, the Maxwell image or the MXI?
Here is our list:
1) Why is it still grainy – particularly near the top where the ceiling plane is?
2) What would we have to do to get past the grain?
3) The spots in the ceiling that look like sprinkler heads are actually track lights. The tracklights where physically constructed in Rhino to look like tracklights but we attached spotlights to them. You can see their effect on the carpet below, but why don’t we see a hot spot where the light is coming from? What can we do to create that effect?
4) More mysteriously there are several recessed “canlights” in the ceiling above the tracklights that should all be radiating light. We see only one hot spot in the ceiling. You should be able to see at least eight. We went back to our original .3dm and checked all the canlights. They are mesh circles with emitters attached.
5) The resolution was set at 1641 x 1040. Since images display on screen at 72 dpi why does it look grainy when we display the image full screen?
6) The counter at the left of our image should have marble on them. For some reason the Material Editor for it is showing a “bad path”. We are puzzled at how this happened? In the future, how do we check for bad paths before we print? Do we have to use the Material Editor and check each mxm that’s attached to the model?
7) Similarly, the carpet below the furniture had an mxm attached to it for “Red Rough Tile”, but it’s showing a bad path.
Finally, most importantly why is there a big MAXWELL RENDER watermark across the center? I don’t think I am working with a demo version. I downloaded it off the Portal after paying for it.
Your help with these issues would be appreciated.
Thank you.
We are working toward our deadline and ran our first rendering last night. (8 hours at SL=16). Although the image looks pretty good, there are definitely some problems and we need your assistance with them. We are listing the problems below, but wonder if we could upload the file to your FTP site? If so, which file should we send you – the original .3dm, the Maxwell image or the MXI?
Here is our list:
1) Why is it still grainy – particularly near the top where the ceiling plane is?
2) What would we have to do to get past the grain?
3) The spots in the ceiling that look like sprinkler heads are actually track lights. The tracklights where physically constructed in Rhino to look like tracklights but we attached spotlights to them. You can see their effect on the carpet below, but why don’t we see a hot spot where the light is coming from? What can we do to create that effect?
4) More mysteriously there are several recessed “canlights” in the ceiling above the tracklights that should all be radiating light. We see only one hot spot in the ceiling. You should be able to see at least eight. We went back to our original .3dm and checked all the canlights. They are mesh circles with emitters attached.
5) The resolution was set at 1641 x 1040. Since images display on screen at 72 dpi why does it look grainy when we display the image full screen?
6) The counter at the left of our image should have marble on them. For some reason the Material Editor for it is showing a “bad path”. We are puzzled at how this happened? In the future, how do we check for bad paths before we print? Do we have to use the Material Editor and check each mxm that’s attached to the model?
7) Similarly, the carpet below the furniture had an mxm attached to it for “Red Rough Tile”, but it’s showing a bad path.

Your help with these issues would be appreciated.
Thank you.