User avatar
By osuire
#336818
Hi !

Mapping is giving me headaches lately : any attempt to tile on planar surfaces will produce crazy results :
Image

I disabled realscale of course, and tried "surface", then "planar" and even "box" mapping, but it always produces this awefull result :(
Her's the files to replicate the bug : https://smc2.box.net/shared/static/daqofbtva5.rar

The "ghost" bug with single surface SSS is still there too.

Cheers,

--
Olivier
By JDHill
#336824
If you look at your textures (in the plugin Material Editor) you will see that they are not tiled; check the Tile X and Tile Y boxes to make them repeat.
User avatar
By osuire
#336834
Holly tiles !

I never realized there was these buttons.
What 's the point in their existence anyway ?

Cheers,

--
Olivier
By Polyxo
#336849
osuire wrote:Holly tiles !
I never realized there was these buttons.
What 's the point in their existence anyway ?
Olivier
So thus far you were slapping every material onto Geometry "as is"?
Don't worry I'll not tell it to anyone... ;)
User avatar
By osuire
#336878
Hey ! Come on guys !
I'm not THAT stupid !
I use tiling all the time ; either from the definition of the material, or in the Rhino mapping parameters.
What I don't understand is the interest of having a "Tiling/OFF" toggle when you can do just the same by setting the U and V values to 1....
I mean appart from making me look silly in the face of the world ?

--
Olivier
By JDHill
#336882
Sorry Olivier, I answered that question the only way I knew how. As Fernanado says, where the tile value sets the texture size relative to UV space, it is the tile on/off switch which determines whether or not it will be repeated. If you are wondering why Rhino 'shoots' the edges of a non-tiled texture off into infinity, as seen in your screenshot, I really couldn't say. If you rendered that plane in Maxwell, you should see that the grass texture only appeared in the mapped space, with the untextured material showing elsewhere.
By Polyxo
#336883
Sorry Olivier!
I have to admit that I didn't read carefully and thought you were asking why there are the Tiling-Controls inside the Material-Editor at all.
User avatar
By osuire
#336898
Ok, this is all starting to make sense.
I realize I never really made decals in the way they are supposed to be done.
I always used a surface mapping with tiling set to 1 on a surface, and then placed that surface as a "sticker" on a bigger surface.
Anyways, this leaves us with a nice fat display bug in Rhino when used in conjunction with Maxwell material meant not to be tiled, doesn't it ?

I guess I'll post this on the Rhino NG.

Cheers,

--
Olivier
By JDHill
#336900
No, it's not related to the Maxwell plugin, this is just how Rhino works. You can produce the same effect with a Rhino texture (in V5) if you check the 'Decal' option.
User avatar
By osuire
#336905
Ok, Ok..
All this makes me wonder why Rhino bothers with decals since in fact you can get the same effect with the "no tiling" trick...

--
Olivier
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