All posts related to V2
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By Half Life
#336617
well the first thing you have to do is model the thickness of the glass -- meaning there should be an empty vacuum inside the bulb with a very thin glass shell.

However it should be said up front that this is a really bad idea in Maxwell as it stands -- the reason is everything will then be lit with caustic light and will take forever to clear (if ever)... and truthfully how often does one actually see a bare light bulb. Even then if you take into account very few bulbs are made completely "clear" it is much smarter to simply assign a MXI emitter based material to the outside of the "bulb" if you need to see it... seeing into and through the bulb is not necessary in most cases.

If you are not looking at the bulb (on camera) and you are just looking for a specific lighting effect then IES emitters are a much better way to go.

That said, if you do have a need to see (and see through) the bulb itself then I would suggest modeling it as accurately as possible and using a render farm to get the high SL required.

Best,
Jason.
User avatar
By Half Life
#336620
The reason why AGS won't work "realistically" is because it is in fact a partially invisible metal -- it is not really transparent in the way a dielectric material is... the bottom line is in order to be solid enough to show reflections it will also block some light.

AGS is a compromise and a thoroughly "unrealistic" solution to a problem that does not exist in reality -- that is that there is no difficulty in using dielectric materials in the real world (and given enough processing power and time, in Maxwell as well).

Best,
Jason.
User avatar
By djflod
#336663
brodie_geers wrote:Love to see a screenshot when you get something presentable.

-brodie

+1 :mrgreen:
By numerobis
#336685
a quick test (low poly and only sl13.5) using real glass hidden to GI (with physical sky)

Image
Last edited by numerobis on Wed Jan 26, 2011 1:47 am, edited 1 time in total.
User avatar
By 3dtrialpractice
#336722
with all the lil bugs and hicups in 2.5 showin up.. its probably gonna be months before a patch is released just to address the ags problem(i count this as a serious issue) :(
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