- Fri Jan 14, 2011 8:19 pm
#336216
Hi guys
Well here we are again, the good old maxwell noise topic.
Ok, here is what I had to deal with:
I have a really huge scene of a car dealership which needs to be rendered. The interior shot is looking outwards and the exterior shot is facing towards a illuminated sales room, located inside the building. Now, I am using a high res VHDRI from "Hyperfocal Skies" to get a great moody exterior lighting setup. On the inside of my building I have about 60 down lights which have about 400 watts each, geometry joined, and the emitter value is 24000 watts. So far so good. My problems start when I start to mix Emitter lights with my VHDRI and/or physical lighting in Studio. If I turn the emitters off and render the outside view, everything is just perfect, the light illuminates the scenery just fine. The same happens when I only switch on my emitter lights in the large sales area.
But as soon as I turn on just one emitter, even with lets say just 1 watt of power, somewhere in the building, I get noise ALL over the place. And that stuff hangs on like rock snot!
My materials are all double checked and none of my white wall materials have a value more than 220 and all have roughness value of 95. I have no SSS materials in my scene and all my glass is AGS or hidden in the perspectives where I don't see it anyways.
Again, everything renders fine in one of these settings:
VHDRI/Physical Sky = Perfect
Emitters= Perfect
A combination with Emitters and VHDRI/Physical Sky= PURE HELL
The thing I came up with now is to use the Physical Sky settings and my Skydome/Sun as lighting not used in my IBL Refraction channel to get at least some sunlight and emitters to work together. The result is not very good either, the look and feel is quite different but I need to have sunlight shadows from trees and emitters lighting my scene on the inside. I also tried to make a little artificial sun but that gave a really creepy light so I dissed that, too. And I cranked up my resolution to something crazy like 10000x4000px to scale it down later to get less noise. My client whats to have a 4800 px picture in the end which is quite normal, since they want to print it out rather large.
Sorry that I can't post a picture but I have signed the "special paper"
Does anyone have an idea what else could be done? Any magic settings I have missed? ANY THING?
Cheers Q!
Well here we are again, the good old maxwell noise topic.
Ok, here is what I had to deal with:
I have a really huge scene of a car dealership which needs to be rendered. The interior shot is looking outwards and the exterior shot is facing towards a illuminated sales room, located inside the building. Now, I am using a high res VHDRI from "Hyperfocal Skies" to get a great moody exterior lighting setup. On the inside of my building I have about 60 down lights which have about 400 watts each, geometry joined, and the emitter value is 24000 watts. So far so good. My problems start when I start to mix Emitter lights with my VHDRI and/or physical lighting in Studio. If I turn the emitters off and render the outside view, everything is just perfect, the light illuminates the scenery just fine. The same happens when I only switch on my emitter lights in the large sales area.
But as soon as I turn on just one emitter, even with lets say just 1 watt of power, somewhere in the building, I get noise ALL over the place. And that stuff hangs on like rock snot!
My materials are all double checked and none of my white wall materials have a value more than 220 and all have roughness value of 95. I have no SSS materials in my scene and all my glass is AGS or hidden in the perspectives where I don't see it anyways.
Again, everything renders fine in one of these settings:
VHDRI/Physical Sky = Perfect
Emitters= Perfect
A combination with Emitters and VHDRI/Physical Sky= PURE HELL
The thing I came up with now is to use the Physical Sky settings and my Skydome/Sun as lighting not used in my IBL Refraction channel to get at least some sunlight and emitters to work together. The result is not very good either, the look and feel is quite different but I need to have sunlight shadows from trees and emitters lighting my scene on the inside. I also tried to make a little artificial sun but that gave a really creepy light so I dissed that, too. And I cranked up my resolution to something crazy like 10000x4000px to scale it down later to get less noise. My client whats to have a 4800 px picture in the end which is quite normal, since they want to print it out rather large.
Sorry that I can't post a picture but I have signed the "special paper"

Does anyone have an idea what else could be done? Any magic settings I have missed? ANY THING?
Cheers Q!
Last edited by Q2 on Sun Jan 16, 2011 1:00 pm, edited 1 time in total.
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