- Thu Dec 23, 2010 2:13 am
#335362
Hello Greg,
I would really appreciate any help or idea to find a better solution for the material conversion. I know the current implementation is not good enough, and I have planned to deliver a better solution for the 2.5 build,but at the end I have removed the new material codes. The result was not convincing.
Modo 302 and 401 SDKs were not designed for very advanced plug-ins, so it has taken more time to find appropriate solutions, but the problem with material conversion is 80% not SDK related. The difficulty is more because of the differences between the two programs. Modo with Shader Tree while Maxwell with individual materials... it is tricky.
Modo 501 is here now, and I would like to rethink many things about the plug-in and check the new possibilities with the 501 SDK. It can take some time, but I will try my best to make the plug-in as good as possible.
Márton