brodie_geers wrote:I seem to recall a thread a long time ago, maybe on SketchUcation where you talked a bit about displacement mapping for your roof and included some displacement maps you made thru SU. Am I remembering that right?
Actually mate the maps were made with PS just using gradients, the easier option is to model a section of the tiles on the flat and apply a gradient map projected across all from the side and then export an image looking down on the tile model. I'd probably even scale the whole geo vertically from the flat to ensure you get a better spread of the gradient.
You could do the same using z depth in MR to generate the map but then you have the issue of a non parallel camera.
One tip - on the leading edge of the tile be sure to make this lean backward slightly so that you get some of your texture on the leading edge otherwise it will have vertical lines down that face from the displacement. Exporting a map from SU with a texture to the same tiles will also help overcome this.
For the ridge tiles in the tests I did I wanted a defined grout layer under the tile so the sides of the tile disp map had a narrow splay so the texture would show to that edge rather than adopting the tile only texture as the edge projected down.
Actually now I look at this image, shit I've got to get back into getting this working. I was having trouble at the top and end of the capping where the cap has to turn down so got stuck there!
BTW I also put a slight darker area at the rear end of the tile so that it pushed a little bit down to visually break the continuity at the lap, otherwise all seemed quite flat.
