- Mon Nov 15, 2010 3:42 pm
#333033
can someone please put me out of my misery! I've been trying to composite a render onto a background with a shadow and have followed all the right procedures (I think) but I'm getting really odd results with anything other than skydome. It's entirely possible I'm doing it complete wrong but...
NB: the actual result I want in the IBL version (bottom) and, yes, I will be hiding the ground plane to camera when I do the final render)
Skydome Colour Channel

Skydome Shadow Channel - this one seems to give the correct results (same shadow as colour channel)

Physical Sky Colour Channel

Physical Sky Shadow Channel - the shadow actually gets lighter under the back wheels and darker at the front (it's almost as if the shadow darkness is inverted?)

IBL Colour Channel - This is the one I'd like to use (when I get it working!)

Skydome Shadow Channel - similarly inverted as per the Physical Sky example above (only without the hard shadow)

At the moment I'm rendering the colour channel with IBL and then re-rendering the shadow channel with skydome and compositing the two but, obviously, this isn't giving quite the correct shadows.
As I say, it's entirely possible I've made a huge error but can someone please explain what is going on (or correct me on what step I've missed out?)
Thanks!
NB: the actual result I want in the IBL version (bottom) and, yes, I will be hiding the ground plane to camera when I do the final render)
Skydome Colour Channel

Skydome Shadow Channel - this one seems to give the correct results (same shadow as colour channel)

Physical Sky Colour Channel

Physical Sky Shadow Channel - the shadow actually gets lighter under the back wheels and darker at the front (it's almost as if the shadow darkness is inverted?)

IBL Colour Channel - This is the one I'd like to use (when I get it working!)

Skydome Shadow Channel - similarly inverted as per the Physical Sky example above (only without the hard shadow)

At the moment I'm rendering the colour channel with IBL and then re-rendering the shadow channel with skydome and compositing the two but, obviously, this isn't giving quite the correct shadows.
As I say, it's entirely possible I've made a huge error but can someone please explain what is going on (or correct me on what step I've missed out?)
Thanks!
Last edited by oz42 on Mon Jan 17, 2011 5:15 pm, edited 2 times in total.