All posts related to V2
User avatar
By Q2
#332522
THANK YOU NL, THAAAAAAAAAAAAAAAAAAAAANK YOUUUUUUUUUUUUUUUUUUU......

Can't wait. Great news! Keep up the great work!

Cheers from France

Q!

:D
By JTB
#332523
I really like the fact that my i7 will be more than enough!

As someone else asked, is it possible to use all cores from our network? Maybe not with plugins but from inside Studio?
User avatar
By oz42
#332539
Just seen the great videos and very happy to hear that it'll be weeks not months - looks like Christmas will be coming early this year!
juan wrote:we are *trying* to integrate it in all the plugins
Juan, with the Softimage plugin will it work within a Render Region or a separate window?
By itsallgoode9
#332574
any word on how this scales based on cpu cores? From what I've been reading about how this works, it sounds like it's just sort of an optimized render process, so I would assume it scales with extra cores the same way a normal maxwell render currently would? With these changes, would this realtime preview favor more cpu cores or higher cpu ghz? That information, if you're aloud to say, could be extremely beneficial for people looking at upgrades in the very near future. Actually, this could make a MAJOR difference in decision making in deciding whether it's more beneficial to throw more money at your main machine or add more render nodes. Are you able to comment on that?
By JTB
#332578
And... for the third time, hoping not to be banned, it would be very interesting to know if it can work with a network... like common rendering process...
As you can see, everyone asks what happens with more cores so instead of upgrading a PC, it is cheaper to buy a node license, especially with the new prices... It is good for everyone if this is possible.
By brodie_geers
#332600
itsallgoode9 wrote:any word on how this scales based on cpu cores? From what I've been reading about how this works, it sounds like it's just sort of an optimized render process, so I would assume it scales with extra cores the same way a normal maxwell render currently would? With these changes, would this realtime preview favor more cpu cores or higher cpu ghz? That information, if you're aloud to say, could be extremely beneficial for people looking at upgrades in the very near future. Actually, this could make a MAJOR difference in decision making in deciding whether it's more beneficial to throw more money at your main machine or add more render nodes. Are you able to comment on that?
If it's similar to the current rendering engine (which seems a reasonable assumption) then based on my tests number of cores and higher ghz matter pretty much equally. If you multiply the ghz by the number of cores and compare cpu to cpu the results tend to be quite linear. Only when other factors come in do the results seem to get thrown off (like hyper threading).

-Brodie
User avatar
By juan
#332750
brodie_geers wrote: If it's similar to the current rendering engine (which seems a reasonable assumption) then based on my tests number of cores and higher ghz matter pretty much equally. If you multiply the ghz by the number of cores and compare cpu to cpu the results tend to be quite linear. Only when other factors come in do the results seem to get thrown off (like hyper threading).
Exactly, it scales in a similar way to the main render engine so any conclusion you get using your current hardware can be extrapolated to this preview technology.

For the people who have been asking about other plugins, as I said we can't say yet which plugins will integrate it and which will not, it depends on specific barriers of each SDK. We are doing our best and hopefully soon we will update more videos showing the integration in more plugins. I am sure you understand I cannot talk about things that are not 100% guaranteed :)

This first implementation does not use the network for accelerating the interactive preview. Local networks introduce latencies that don't fit too good with interactivity, in some specific cases there could be some boost but not in general. (I am talking only about this first implementation only, we might research more on interactivity over a network in the future)

Juan
By JTB
#332826
Thank you for the answer about the network... I hope you will try to make it work, 3*i7 for preview will make it really fast!
User avatar
By juan
#332860
Fernando Tella wrote: By the way: How was that meeting with Brad Peebler yesterday? Maybe something related to this and the new SDK for Modo 501?
Oh, just a courtesy visit, Brad was in Madrid and we have a very good relation with him. Nothing serious :)

Juan
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