- Tue Sep 21, 2010 6:33 pm
#330876
Hi all!
I´ve got several bugs to check and more improvements for next versions both plugin and Maxwell render.
Bugs:
-For any reasons Maxwell Lights are not exported as passes in an unic OpenXR file.
-Two emitters HDRI and standard lighting together in a scene are not working properly. in ML+Color
-Maxwell parameters from the shape nodes do not affect the shadow chanels in render, to avoid this is necesary to set the Nd,K to 1, making the objects transparent. It will be appreciate adding a hide shadows to maxwell parameters.
-Rendered images from batch render differs from rendered within maya in some cases where a character set up is involved. Seems to be some nodes (expressions or node utilities ) are not beeing evaluated.
-Image Type flag -of not supported or not working
-If a channel from IBL has a file(hdri) loaded but this deactivated Maxwell ask for it anyway and does not render the image.
-Sun Temperature seems to give wrong results as the manual says depending on the settings in skydome colors. (there is a workarround, may be a litle dirty)
Improvements:
-Some parameters to manage mememory when rendering will be apreciated.
-In Sky Dome, as the sun and enviroment have independent intensity values, I would like to have the values as independent channels in the multilight panel.
-I would like to have another parameter for SkyDome to avoid the simetry in the sky. Mapping the virtual skysphere, with a ramp will give more flexibility.
-"Geometry that is not going to change could be exported just once, instead on a per .mxs export. A workflow similar to what can be done with RenderMan using Delayed Rib Archives would be great IMHO."
I´ve got several bugs to check and more improvements for next versions both plugin and Maxwell render.
Bugs:
-For any reasons Maxwell Lights are not exported as passes in an unic OpenXR file.
-Two emitters HDRI and standard lighting together in a scene are not working properly. in ML+Color
-Maxwell parameters from the shape nodes do not affect the shadow chanels in render, to avoid this is necesary to set the Nd,K to 1, making the objects transparent. It will be appreciate adding a hide shadows to maxwell parameters.
-Rendered images from batch render differs from rendered within maya in some cases where a character set up is involved. Seems to be some nodes (expressions or node utilities ) are not beeing evaluated.
-Image Type flag -of not supported or not working
-If a channel from IBL has a file(hdri) loaded but this deactivated Maxwell ask for it anyway and does not render the image.
-Sun Temperature seems to give wrong results as the manual says depending on the settings in skydome colors. (there is a workarround, may be a litle dirty)
Improvements:
-Some parameters to manage mememory when rendering will be apreciated.
-In Sky Dome, as the sun and enviroment have independent intensity values, I would like to have the values as independent channels in the multilight panel.
-I would like to have another parameter for SkyDome to avoid the simetry in the sky. Mapping the virtual skysphere, with a ramp will give more flexibility.
-"Geometry that is not going to change could be exported just once, instead on a per .mxs export. A workflow similar to what can be done with RenderMan using Delayed Rib Archives would be great IMHO."
Jorge Medina Alix
VFX TD / 3DFluids Consultancy
Tech RF Blog: RF Wisdom
Personal works (WIP): Liquid Entropy
VFX TD / 3DFluids Consultancy
Tech RF Blog: RF Wisdom
Personal works (WIP): Liquid Entropy

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