- Fri Aug 13, 2010 9:11 am
#328773
I have just got my ZBrush 4 license and I have wanted to test new tools/models attached.
I have also updated Maxwell (core and Cinema plugin) to new 2.1 version.
I have setup simple scene with one checker board plane, one cube with Half Life's Car Paint and a ZBrush model itself. For illumination I have used Physical Sky with sun enabled.
That is what I get:

As I have read that IBL is much faster then Physical Sky I have baked the sky to HDR file, changed illumination to IBL.
A that is the result:

Both images are only SL15 but as you can see, there are no caustics on IBL image.
Is it a bug or a feature? Or "known limitation of IBL"? Or did I something wrong in my setup? Or is it caused by limited bit depth of HDR image? Or?
I have also updated Maxwell (core and Cinema plugin) to new 2.1 version.
I have setup simple scene with one checker board plane, one cube with Half Life's Car Paint and a ZBrush model itself. For illumination I have used Physical Sky with sun enabled.
That is what I get:

As I have read that IBL is much faster then Physical Sky I have baked the sky to HDR file, changed illumination to IBL.
A that is the result:

Both images are only SL15 but as you can see, there are no caustics on IBL image.
Is it a bug or a feature? Or "known limitation of IBL"? Or did I something wrong in my setup? Or is it caused by limited bit depth of HDR image? Or?
Martin


- By Gaspare Buonsante 20200309160206