- Wed Jul 28, 2010 8:50 pm
#327692
i would pay 150 $ additional to my 2.1 license to get:
an ambient occlusion pass solution for maxwell with controlled radius/falloff (basic, as for example in mental ray) with an option to enable/disable on/behind different materials.
example: no AO on glass, but on interior wall corners "behind" it.
i'd accept even that preview "thingy" quality ! as long it's the same resolution as the main render.
* * *
there's just no other way to perfectly render the AO pass in an other renderer since there is no way to perfectly match the DOF.
since AO is just a geometric value i think it doesn't mess with maxwell's physical light simulation ideology.
* * *
who else is in ?
how much money can convince NL ?
an ambient occlusion pass solution for maxwell with controlled radius/falloff (basic, as for example in mental ray) with an option to enable/disable on/behind different materials.
example: no AO on glass, but on interior wall corners "behind" it.
i'd accept even that preview "thingy" quality ! as long it's the same resolution as the main render.
* * *
there's just no other way to perfectly render the AO pass in an other renderer since there is no way to perfectly match the DOF.
since AO is just a geometric value i think it doesn't mess with maxwell's physical light simulation ideology.
* * *
who else is in ?
how much money can convince NL ?






- By Gaspare Buonsante 20200309160206