By brodie_geers
#327488
Seems to be a bug with the opacity map. I wonder if others have had this issue.

Image

Obviously, the bright area around the shadow shouldn't be there. After some tests it seems to be a combo of having an opacity map in the opacity/mask slot, and then in it's corresponding BSDF slot having a Roughness of 25 or less. If you have a roughness of over 25 the error disappears altogether.

-Brodie
By brodie_geers
#327629
I can take a screenshot if you need, but it's literally the leaf material that installs with maxwell, no changes. If I change the roughness in the second bsdf to over 25 the effect goes away. Are you unable to duplicate the issue?

-Brodie
Will there be a Maxwell Render 6 ?

Although i’ve been happily rendering away in[…]

SS Pinto Bean

Hi Tommy, Great stuff - love it~! Thanks for pos[…]

Never No More Studio Lighting

Hello Mark! Very good tips about the camera setti[…]

Sadly, this lack of a response demonstrates a mori[…]