- Mon Jul 19, 2010 1:15 pm
#326847
I've got a problem with hidden emitters.
I've followed the instruction for hiding them in Tom's post on the Think! Maxwell site http://think.maxwellrender.com/invisibl ... ers-7.html i.e. create an emitter material with an extra 'invisble' BSDF layer so that it doesn't cast shadows.
Everything works fine until I add a glass material (Maxwell wizard glass) in front of the emitters.
I'm not sure if this is a bug or if it's just impossible to do with glass? Has anyone else has this issue?
First, create geometry and apply 2 layer emitter (emitter with extra 'invisble' BSDF). Still visible here because I haven't added 'hide from camera'...
...now apply a 'hide from camera' mesh property. So far so good!
Now add a glass material infront of the previous shot (no other changes have been made) and the emitters reappear!
I've followed the instruction for hiding them in Tom's post on the Think! Maxwell site http://think.maxwellrender.com/invisibl ... ers-7.html i.e. create an emitter material with an extra 'invisble' BSDF layer so that it doesn't cast shadows.
Everything works fine until I add a glass material (Maxwell wizard glass) in front of the emitters.
I'm not sure if this is a bug or if it's just impossible to do with glass? Has anyone else has this issue?
First, create geometry and apply 2 layer emitter (emitter with extra 'invisble' BSDF). Still visible here because I haven't added 'hide from camera'...
...now apply a 'hide from camera' mesh property. So far so good!
Now add a glass material infront of the previous shot (no other changes have been made) and the emitters reappear!