All posts related to V2
User avatar
By Tea_Bag
#326779
Thank you everybody for the kind words! :oops: :) - Once I'm happy with the material ill upload it to mxm gallery!

@Tok_Tok - Yip tire is modeled in solidworks :D

Image

Your updated render is much improved! Nicely done!

@David - Looks like you def did it tooo! :D - Great tire look dirt and all! and have to say not a bad alloy rim material too!

Hmmm....all these alloys and tire renders I might have to add an alloy to mine :twisted:

Sim Ball

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Last edited by Tea_Bag on Sat Jul 17, 2010 9:41 pm, edited 4 times in total.
User avatar
By David Solito
#326780
a version post-worked

Image

The simball

Image

and the package to test. I am not sure it'will work with another scene, because adjustments were made with the scene showed here.

YOKOHAMA SCENE
User avatar
By Tok_Tok
#326788
Well we all did great if you ask me. The nice thing is that we now have 3 different types of tires!

Thanx David for the pack, i'll try some of your bump maps on my tire model or combine them, see what works best. 8)
I'll share my maps soon, but i don't know if i can upload them to the MXM gallery.. the material uses Hyltoms maps and adjusted settings. I PM him for permission, that seams fair to me.
User avatar
By David Solito
#326790
I have just an idea...
perhaps we can go further and make test for each parties of a car?
The best part should be used to make a great render...
User avatar
By David Solito
#326812
Good morning Tok_tok,
Good morning Max,

Exactly what you said Max, but it's not an obligation to have an highly detailed model.
Just a model that we like. I Know, if you look at some post on cg-cars, you can take a long time to put some materials together.
(sorry guys, I need to improve my english knowledge :roll: ).

To limit the work, we can just do a exterior render or something like that.

Zerone Q7

with that :

Archinteriors Vol 20
User avatar
By Tok_Tok
#326813
I'm sorry but i don't have the time for something like that right now, besides i'm working on my own Mini Cooper now, so i'm gonna have to pass on your offer :roll:

@Tea Bag
Is it hard/fun to model in Solid Works? I'm going to have to learn the software next year, because i will be attending at the Design Academy Eindhoven :D
User avatar
By Tea_Bag
#326817
@David - I can try help where I can but like Tok_Tok I'm unable to give my full attention at present! :( The idea you have I think is cool! start a WIP and call its something like Maxwell Community Car Materials or something similar! :) - If you start it you might find users taking interest and chip in! :wink:

@Tok_Tok - What do you currently model with? Solidworks is fun to work with it can get tricky when working with surfaces but once you get the hang of it there is no turning back! Nico has done some great projects using Solidworks! Most of my work is modeled using soliworks! or packages with a similar feel like Pro Engineer, Autodesk Inventor etc! (Solidworks comes out on top for me) but at some point id like to try modo401

Well since its next year you'll be attending Design Academy Eindhoven Id suggest you google Solidworks SDK (Student Design Kit) as sometimes you can get a few months trial to use. You'll be ahead of the game then! :D :wink:
User avatar
By David Solito
#326818
NURBS Modeling was something I did not know. Then I bought MOI and downloaded Rhino for Mac.
It's amazing how time modeling (for certain models) is reduced to 10 and with precision!
Today, if I have an object to model, I always think of the purpose and what tools are best suited ...
This allows me to focus on the most important part of my work, the quality of the rendering
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