- Sun Jul 04, 2010 5:55 pm
#326001
Hi,
i am just experimenting a bit with material creation and have a question.
I`ve done this small barrel-scene. Please look at the metal rings.
The left two or the upper two metal rings of the barrels get very dark at flat angles while the others are looking ok.
The only difference is that in the base layer the brighter ones have roughness 99 and the darker ones roughness 90.
This is how i set up the material:
.global bump normalmap-tex
.....layer1 normal 100
..........gloss weight 30
...............ref 0 Tex
...............ref 90 Tex +20 brightness
...............ND 3
...............Roughn 50
..........base weight 70
...............ref 0 Tex
...............ref 90 Tex +20 brightness
...............ND 1.5
...............Roughn 90
I am surprised that the change of the result is so extreme for this little change in roughness of only the baselayer.
From watching Mike Vertas video tutorial i remember that i should use roughness lower than 99 for realism, which i did.
But for my eyes the brighter metalrings look better.
Looking forward to your opinion and tips.
Thanks
Dirk

i am just experimenting a bit with material creation and have a question.
I`ve done this small barrel-scene. Please look at the metal rings.
The left two or the upper two metal rings of the barrels get very dark at flat angles while the others are looking ok.
The only difference is that in the base layer the brighter ones have roughness 99 and the darker ones roughness 90.
This is how i set up the material:
.global bump normalmap-tex
.....layer1 normal 100
..........gloss weight 30
...............ref 0 Tex
...............ref 90 Tex +20 brightness
...............ND 3
...............Roughn 50
..........base weight 70
...............ref 0 Tex
...............ref 90 Tex +20 brightness
...............ND 1.5
...............Roughn 90
I am surprised that the change of the result is so extreme for this little change in roughness of only the baselayer.
From watching Mike Vertas video tutorial i remember that i should use roughness lower than 99 for realism, which i did.
But for my eyes the brighter metalrings look better.
Looking forward to your opinion and tips.
Thanks
Dirk

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MOI, Cinema 4d, Maxwell, Vray
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http://vinced.cgsociety.org/gallery/

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