- Wed Jun 16, 2010 11:49 am
#325141
Imagine you're a product designer having to render such a thing (just like above dragon example):
http://lh4.ggpht.com/_i3R-qMVpIRw/RhRX- ... f00051.jpg
http://farm2.static.flickr.com/1290/644 ... b94bb8.jpg
http://www.lotioncrafter.com/files/cach ... f8d048.jpg
http://image.ec21.com/image/globalglass ... Powder.jpg
http://www.tradeplumbing.co.uk/assets/i ... e-fros.jpg
http://www.stonesink.net/images/gd-41frosted.gif
Would you say your engine is not capable of doing this and so you?
Simulation is not all about textured walls and plastic surfaces...
Today there are realtime (literally) gaming engines doing what you say at that level.
A physically-based render engine should do something more so the designer
would be able to make the proof of design. I'm still waiting for the render of
above dragon but of course you won't care if you're after rendering only walls.
What's different here?
http://igad.nhtv.nl/~bikker/
http://www.youtube.com/watch?v=IH11D7qYh10
http://www.unrealtechnology.com/feature ... =rendering
http://lh4.ggpht.com/_i3R-qMVpIRw/RhRX- ... f00051.jpg
http://farm2.static.flickr.com/1290/644 ... b94bb8.jpg
http://www.lotioncrafter.com/files/cach ... f8d048.jpg
http://image.ec21.com/image/globalglass ... Powder.jpg
http://www.tradeplumbing.co.uk/assets/i ... e-fros.jpg
http://www.stonesink.net/images/gd-41frosted.gif
Would you say your engine is not capable of doing this and so you?
Simulation is not all about textured walls and plastic surfaces...
Today there are realtime (literally) gaming engines doing what you say at that level.
A physically-based render engine should do something more so the designer
would be able to make the proof of design. I'm still waiting for the render of
above dragon but of course you won't care if you're after rendering only walls.
What's different here?
http://igad.nhtv.nl/~bikker/
http://www.youtube.com/watch?v=IH11D7qYh10
http://www.unrealtechnology.com/feature ... =rendering
Next Limit Team