- Tue Jun 01, 2010 2:25 pm
#324488
Someone has posted the results of another test, using Octane's unbiased engine (yes, it has a biased kernel too), with this result:

And here is Maxwell's result after the same amount of time:

This was on my i7 980X.
Strangely enough, Octane's official benchmark scene uses a biased method. It's called "directlighting" and substitutes real bounces with ambient occlusion. Once you set it to pathtracing you need a very fast GPU to outperform a highend CPU. At least a GTX 285 to go noticeably faster than an 8core machine. I doubt many users realize that they are rendering in cheapo mode by default, hence the speed and hype. I can imagine their long faces when they render their first interior, but maybe sphere on a plane is all they need? The advertisement on the side of octane is also rather misleading. They should post a standard machine configuration like a quadcore @ 2.6GHz together with a GTX 260. A typical average Joe computer. Then post results how much faster it is in direct lighting mode versus pathtracing. This would be fair, but then -oh dear!- they can no longer omit the fact that you need an octo SLI GTX 480 system to still be 50 times faster.

And here is Maxwell's result after the same amount of time:

This was on my i7 980X.
Strangely enough, Octane's official benchmark scene uses a biased method. It's called "directlighting" and substitutes real bounces with ambient occlusion. Once you set it to pathtracing you need a very fast GPU to outperform a highend CPU. At least a GTX 285 to go noticeably faster than an 8core machine. I doubt many users realize that they are rendering in cheapo mode by default, hence the speed and hype. I can imagine their long faces when they render their first interior, but maybe sphere on a plane is all they need? The advertisement on the side of octane is also rather misleading. They should post a standard machine configuration like a quadcore @ 2.6GHz together with a GTX 260. A typical average Joe computer. Then post results how much faster it is in direct lighting mode versus pathtracing. This would be fair, but then -oh dear!- they can no longer omit the fact that you need an octo SLI GTX 480 system to still be 50 times faster.
Brian Looney
Maxwell + RealFlow
http://www.turbosquid.com/Search/Artists/Bubbaloo
Help! I'm dispersing into a haze of probability!
Maxwell + RealFlow
http://www.turbosquid.com/Search/Artists/Bubbaloo
Help! I'm dispersing into a haze of probability!