- Mon May 24, 2010 9:48 pm
#324138
How to generate an alpha channel without the background of the rendering turning to black?
In our case the intended background (light dome) is a medium grey, but turning on the alpha channel not only creates the black and white alpha channel itself but also turns the background (sky) of the matte channel to black causing the antialiased borders of the rendered object turn black instead of turn towards the real background medium grey. Composing a new light background (light sky for example) behind the rendering+alpha in Photoshop reveals the dark border resulting from turning the border pixels to black.
How would we have to prevent this?
In our case the intended background (light dome) is a medium grey, but turning on the alpha channel not only creates the black and white alpha channel itself but also turns the background (sky) of the matte channel to black causing the antialiased borders of the rendered object turn black instead of turn towards the real background medium grey. Composing a new light background (light sky for example) behind the rendering+alpha in Photoshop reveals the dark border resulting from turning the border pixels to black.
How would we have to prevent this?