Any features you'd like to see implemented into Maxwell?
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By Asmithey
#323631
Maybe this has been mentioned but I think it would be great if you could tell Maxwell Render to apply a mesh, at any specified density, to a displacement object at render time. this way I do not have this high poly meshed model to work with. I imagine it would have be done through the plug-in for each modeling app.

Unless I am missing something, I know this can be controlled with precision but from what I understand the object still has to have a mesh correct? And I am not sure how an mesh at render time would effect uv texture maps.

Aaron
User avatar
By Bubbaloo
#323635
The mesh doesn't need to be high poly to work well. It just needs to have fairly equally sized polygons (no long thin triangles). But then you will need to use higher precision (which is creating a higher poly mesh).

I don't use FormZ, but in Max, I sometimes create a low poly subdivision surface and apply a turbosmooth modifier that only affects the mesh at render time.
User avatar
By Asmithey
#323639
I see. I thought I read, not sure if it is true, that having a tight mesh with low precision renders faster then a big mesh with high precision. Do you know if this is true? I have been using tight meshes with lower precision. I just was finding hard to see my model with all the walls of building tightly meshed you know. I will us a larger mesh with higher precision.

Thanks,

Aaron
User avatar
By tom
#323646
Asmithey wrote:a tight mesh with low precision renders faster then a big mesh with high precision. Do you know if this is true?
Super correct.
User avatar
By tom
#323659
You will discover a huge difference in efficiency, not even close to be comparable.
User avatar
By Rickyx
#324154
tom wrote:
Asmithey wrote:a tight mesh with low precision renders faster then a big mesh with high precision. Do you know if this is true?
Super correct.
So we better subdivide a lot the mesh during modelling?
There always some trick to learn...

So, is this a known issue?

Thanks a lot for your response, I will update and […]

did you tried luxCore?