All posts related to V2
User avatar
By b-kandor
#322698
Hi,

If I create text in illustrator, export as png with tranparent background, create a secondary bdsf in my material with this png loaded and select blended texture for display mode, I see the underlying material as well as my lettering, however - regardless of xy tiling settings I see many many superimposed repeats of the text in the png. Is this a bug?
User avatar
By tom
#322704
Could you please post the material setup and render screenshot?
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By b-kandor
#322713
I will put that together after I'm done. In the meantime - I have another logo in a png with trans. background that repeats indefinately even though repeat is set off? Is there a way to correct that?
User avatar
By tom
#322735
b-kandor wrote:I will put that together after I'm done. In the meantime - I have another logo in a png with trans. background that repeats indefinately even though repeat is set off? Is there a way to correct that?
Yes, there are always solutions but without seeing how your settings and images look like, it's not possible to cure it.
User avatar
By b-kandor
#322744
Hi Mihai, yes the second issue was just display - it didn't tile in rendering. The first issue does render wrong however - it's not tiled it's like it's got 15 copies stamped just fractionally away from one another.

If I could get transparent background png's working would it be better to have those bsdf's in the same layer, or on a seperate layer?

Thanks,
User avatar
By Mihai
#322847
If you're doing a decal, try making a black and white mask for the Layer, from your transparent png. Pretty quick and easy to make a mask in Photoshop. Then you won't have problems with using a color map as a Layer mask since the colors will be converted to different greyscale values. Maybe this is the issue.
Maxwell Rhino 5.2.6.8 plugin with macOS Tahoe 26

Grazie Ferdinando, prima di aggiornare il Tahoe 26[…]