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By Hervé
#322456
wowowow... attention to detail always cool... the drop on the leave.. 8) you start to really master RF... hehe :D
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By djflod
#322480
yep ... i feel it too :mrgreen:
By rusteberg
#322484
the leaves in top left corner look out of place. i'd opt for some type of ground cover or moss in that sector where the rock texture is getting stretched and most noticeably flat... leaves on right look fine...
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By Bubbaloo
#322500
Yes, there is displacement, but I forgot that the scale of the objects were wrong. So I set displacement to 6 cm, but it looks like much less, almost none. :( I think I will do more work on it anyway. Add some small pebbles and fix that displacement! Thanks for pointing it out! :)
By rusteberg
#322578
i'm patiently waiting for the cupid statue pissing into the pool simulation... staged in a blossoming sub surface scattered garden :D
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By Bubbaloo
#322582
tom wrote:The rocks badly require displacement, can you feel it? :D
Nice trick! I've been testing and testing trying to get the displacement right. Seems no matter how high I set the settings, nothing changes. Then I remembered... NO DISPLACEMENT WITH MOTION BLUR. :!: :idea: :!: :idea:

:lol: ... :cry:

Rusteberg - I'm on it. :mrgreen:
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By tom
#322585
rusteberg wrote:i'm patiently waiting for the cupid statue pissing into the pool simulation... staged in a blossoming sub surface scattered garden :D
LMAO :lol:
bubbaloo wrote:Then I remembered... NO DISPLACEMENT WITH MOTION BLUR.
This means, displacement is nothing, intention is everything! :lol: :lol: :lol:
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render engines and Maxwell

"prompt, edit, prompt" How will an AI r[…]