- Mon Apr 19, 2010 8:47 pm
#322408
Hi Kyle,
I think he means using a different lens in order to achieve that more perspective effect.
Actually, I would say it's more a matter of depth.
It's not very easy to me to explain this matter in English, however I would suggest you to study and practice a little more about photography techniques.
Your images appear somehow flat due to a variety of factors.
When choosing a rendering point of view it's very important to consider the kind of objects/environment you're going to represent, and what are you willing to show/tell with your image.
It's always a kind of story telling and the image is part of a visual language.
On architectural images you may would like to add some "dramatic" effects, thus you'll look for wider angles, even - some times - accepting some unavoidable geometric deformations.
Also, a good use of DOF (Depth of Field) settings will blur out unwanted details, helping to focus on the actual subject.
On the contrary, when depicting products (from a single screw to a detailed airplane) for technical illustration purposes, you may want the object to appear in its integrity and correct proportion. A telephoto lens (from 100 to 300 mm) may work well.
Be careful, a longer lens will flatten your image, thus you'll have to carefully adjust lights, background, view angle, highlights and diaphragm presets. Details are usually very important in this kind of images.
Do not forget to pay attention to textures resolution, a low resolution map will badly affect your image credibility.
One of the most remarkable plus of maxwell Render stays in its capability to naturally render materials, removing most of the hassles connected with intricate material settings and giving more freedom to care about the actual view.
There're a lot of excellent photographic tutorial available on the internet, take your time to read some and practice. It's fun and really gives satisfaction.
A good camera setting means 75% of the final result.
Hope this may help.
BTW: I also like the keyboard, very nice detailing work, maybe a bit too blurry but pretty good.
Paolo
Paolo Velcich
industrial designer
KORUM DESIGN
DUBAI - United Arab Emirates
http://www.korummarine.com
pavel@korumdesign.com