- Tue May 04, 2010 12:35 pm
#323284
Hi guys,
I had the same problem when playing around with IES. In 3dsMax you should go to > Object Properties > Rendering Control.
TICK OFF visibility to camera, reflection/refraction, receive and cast shadows. Furthermore, go to the Maxwell tab and
TICK 'Hidden To Global Illumination' for all relevant objects (remember to the last step again when copying those objects as
this setting will not be copied). You're best off doing this in one step after placing/copying all your emitter objects.
Also, you should make those spheres really small and very low poly as they're only 'stand in' geometry for as long as you
use IES in your emitter settings. In fact, you can use a single sided plane (two faces, check the normals as they should
point down to where you want your light target to be) in order to optimise your render. If you use 'white light' don't use
anything brighter than RGB 220 for further optimisation and less noise.
Now, having done all that I realised that there was still a tiny visible projection of those spheres on the ceiling of my scene.
I believe it has to do with the distribution of the caustics as the sphere is 'still in the way'. I'm not sure if this was the case
in previous releases but if you follow all those steps you can minimize the visibility of your emitting IES objects.
Hope that helps for now.
3dsMax Design 2011, Maya 2011, Maxwell Render 2.5.1, Dell Dual Quad Xeon 2.66 GHz, 8 GB RAM, Windows7, ATI FIRE GL V7350 DUAL 1GB