- Fri Jun 19, 2009 2:58 am
#302291
Very nice, although I have a bit of a problem with your camera angles, except on the still life's 

I believe Maxwell isn't the problem, it's polygonal modeling. If the couch was modeled in a mathematically correct NURBS program like Rhino, then you wouldn't see this problem, at least I've never seen it in anything I've done.mashium123 wrote:Great and clean renders!
I know, it's been mentioned many times, and yes, it's been said many times, that it is a problem every render engine shows... :
the old and mighty shadow problem when using bump maps:
But: Is it just me or why does it seem that Maxwell is the one that shows the consequences of that render problem in the most drastic manner...?
Maxwell converts nurbs to polygons (triangles) during export.Neeper wrote:If the couch was modeled in a mathematically correct NURBS program like Rhino, then you wouldn't see this problem, at least I've never seen it in anything I've done.
That's why Rhino rules if you want something to look 100 % real, the rendering can never be better than the underlying geometry!
It's correct that Maxwell converts everything into Polygons, but very dense polygons. A simple sphere are converted into 12320 triangles at "Jagged & faster" (Rhino Render mesh quality) and 16128 at "Smooth & slower" settings. You can also specify custom settings, and basically get as high resolution you want. NURBS (as you probably know) has unlimited resolution, as it is vector based. I just looked at a simple speaker I designed, it's converted into 1,3 million triangles.Bubbaloo wrote:Maxwell converts nurbs to polygons (triangles) during export.Neeper wrote:If the couch was modeled in a mathematically correct NURBS program like Rhino, then you wouldn't see this problem, at least I've never seen it in anything I've done.
That's why Rhino rules if you want something to look 100 % real, the rendering can never be better than the underlying geometry!I've never used Rhino. Does it have any nurbs to polygon options? Can you specify how dense the exported mesh will be? Just curious.
While I love working with Nurbs and am long time Rhino-User I consider the old "unlimited resolution/simmilar to Vector" saying nothing but a myth.Neeper wrote: It's correct that Maxwell converts everything into Polygons, but very dense polygons. A simple sphere are converted into 12320 triangles at "Jagged & faster" (Rhino Render mesh quality) and 16128 at "Smooth & slower" settings. You can also specify custom settings, and basically get as high resolution you want. NURBS (as you probably know) has unlimited resolution, as it is vector based. I just looked at a simple speaker I designed, it's converted into 1,3 million triangles.