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By balt
#321854
Hi all,

I came across this pretty ashtray at home I got at the Victoria Jungfrau Hotel in Interlaken where my wife and I used to live, so I decided to model it in 3D and put it on top of some A10 magazines (also modelled and textured with some recent issues). I like the turn of the century logo design and the contrast with today's designs as evident on the magazine covers.

Image

Cheers

- Balt
By balt
#321881
Thanks for the feedback. Yes I've been struggling with the magazine covers. For some reason the paper bumpmap is not working right, it's either too much or too little (too little in this case). The marble is unspectacular at best, agreed.

The gold is not to my credit, it's a leaf gold material imported from the mxm library. But I agree it does look very nice (actually nicer than the original ashtray!).

I now think it should have gone into the WIP, not Gallery!

Cheers

- Balt
By pavel59
#322150
I agree wit Bubbaloo comments, and what you experienced here is also affecting some of my applications sometimes.
This especially happens to me on interior design setup. That's my weakest point in the use of Maxwell.

To be honest, I'm not spending so much time reading manuals or watching demos and tutorials. But it helps a lot and I'm aware I definitely have to follow a logic path to get out of those issues.

In Interior Design works I feel it's mostly due to the light (emitters) setup.
Also, bumpy materials are often cause of artifacts, fuzzy images, poor lighting.

I prefer to play with the roughness value, much more controllable and giving a more natural effect.
t doesn't work, however, if you need specific bump effects (patterns, shapes...)

And about the marble, Maxwell is absolutely not forgiving in term of low resolution images.

BTW, I like ashtray (not only the gold is good, the whole object looks pretty realistic) and I appreciate your general concept. The idea is nice.

keep improving.

Paolo
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