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#319920
I don't want to start new topic so I will ask here.

There was very usefull feature in maxwell 1.0 cosinus layer.

Is there a chance it still works in 1.7.1 as easter bunny , and some hidden commandline can give it back?
#330867
zdeno wrote:another try with sun and sky
Image

maybe someone have good tips how to reverse enginery from picture to mxm material ?
For me the lighting looks fine in this. The thing it needs for added realism is less perfection. Dirty it up a bit. Why are there 4 chimneys? How about some landscaping?
#330880
as I said before
zdeno wrote:this is ultra fast copy-paste.....
so photoshop work is ommited . main goal of this tread is to masterpiece .mxm creation process .

but thx for tips ... when I am pleased with all mxm's then I would go for some 2d work in photoshop
#331055
ababak wrote:It looks like the bricks' scale is way off? Also the roof looks too saturated and too "lambertian" to me. What color are you using on roof's reflectance 0 and reflectance 90?

I would recommend to add bevels on all hard edges as well. Keep it up! :)
THX ababak . bricks are a little out of scale but not so much . roof tiles was supposed to be without specular , just little glossy , but I struggle with roof again and again and couldn't make it right.

bevels are nice but this is all about .mxms fight ... so not needed


and another test
Image
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