Please post here anything else (not relating to Maxwell technical matters)
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By Frances
#320764
yolk wrote:as you seem to get through to them (i don't)please tell them to unsubscribe my sisters email klara /(-at-)/ yolk (dot) org

actually all (at) yolk (dot) org adresses they might have
thank you
You were only supposed to receive one newsletter. Obviously it doesn't make sense to annoy people with duplicate mailings. Your domain will be removed from the database.
By itsallgoode9
#321216
polynurb wrote:
Renato Lemus wrote:looks interesting, but u need the right hardware.
the problem is more the right hardware is not here yet.

just when you got used to 64bit computing you got to restrict yourself to 2Gb (max 4 gb with tesla card) of ram for your scenes.(think about multilight!!)

even a 6gb card would not be sufficient if you think what can be done with maxwell right now... in terms of complex archviz anyway... for smaller scenes GPU acceleration is for sure great.


i am still wondering how caustic graphics is doing their thing.. maybe they have a way to offload raytracing without needing to load the entire scene/texture data in ram of the card...

Could you link me to where this tech info is on their site? I rand across Arion the other day, and had been really curious about it, but couldn't find anything on their website concerning this specific of tech info. Sometimes, there is just not enough time/budget on a project to used Maxwell, so I'm looking into this renderer for projects where Maxwell isn't really feasible. At the very least I'd like to keep an eye on this thing, for now.
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By Richard
#321223
I think this information may have been specifically left out of the features and technical aspects of Arion. I think releasing this information would cut their market by 90% so the reasons are obvious!
By ezmerel2
#322065
all information and tech specs for this incredible software is thoroughly explained at their site randomcontrol.com. as a user of this product i must say it is truly amazing, given your hardware is powerful enough... check out their gallery...
By big K
#322090
as far as i have understood, the graphic card ram has not to be as large as the CPU memory as it needs less memory to store the whole scene.
this has been even improved in their latest release.
(2 to 4 Gb for the GPU is still quite necessary to be able to render large archviz scenes)
User avatar
By Richard
#322104
ezmerel2 wrote:all information and tech specs for this incredible software is thoroughly explained at their site randomcontrol.com. as a user of this product i must say it is truly amazing, given your hardware is powerful enough... check out their gallery...
Mate I didn't see anything about scene loading or poly limits in their tech specs! Why? They don't want you to know till one blindly buys it! If I fell pray to that I'd be wanting a refund and would even suggest I'd be happy to proceed with action if they didn't! I'd be right pissed off!
User avatar
By Bubbaloo
#322108
Q.- I own a copy of fryrender. Will I get Arion for free?

A.- No.



Arion and fryrender are completely different technologies, completely different render engines, completely different standalone applications, and completely different products. They are sold separately, and owning one of them doesn't give you any privilege over the other.



It is important to stress the fact that fryrender RT and Arion are -not- the same thing at all. Arion is a full and entirely new product. While fryrender RT is a 1.x upgrade for fryrender that will be released at some point. fryrender RT is just fryrender + the Arion Player (explained above) which uses some of Arion's technology, but with the editing and production features stripped off completely.
:mrgreen: Clear enough?
By ezmerel2
#322110
Richard wrote:
ezmerel2 wrote:all information and tech specs for this incredible software is thoroughly explained at their site randomcontrol.com. as a user of this product i must say it is truly amazing, given your hardware is powerful enough... check out their gallery...
Mate I didn't see anything about scene loading or poly limits in their tech specs! Why? They don't want you to know till one blindly buys it! If I fell pray to that I'd be wanting a refund and would even suggest I'd be happy to proceed with action if they didn't! I'd be right pissed off!
i dont recall many rendering apps indicating geometry complexity limits in their tech specs, as everybody knows that usually that is related to the available hardware resources... for your info, the latest 1.01 release can deal with the same scene complexity as the 1.0 release using 7 times less ram on the gpu, which for medium-complexity archviz scenes translate in being able to render at 2500px wide with less than 1gb gpu ram.
as for buying blindly, i would say i have personally followed the forum and all explanations stated about what the product would offer. so far this software is MUCH better than i had expected, and purchasing a Tesla c1060 with 4GB of ram allows me to render VERY high rez scenes with over 3 million polys at a speed that i had never imagined. buying a new software is always risky, but being a fry user for a long time has given me proof of this company's incredible support and rock-solid-stability software and led me to the decision of investing in a product that in NO way has deceived me, even knowing it has many more things to offer.
it is easy to criticize something you don't know about...
please take a look at the gallery and find user's opinions rather than imply that this company is hiding info so people waste money...
i will be more than glad to answer questions if you have any.

cheers.
User avatar
By Richard
#322112
ezmerel2 wrote:i dont recall many rendering apps indicating geometry complexity limits in their tech specs, as everybody knows that usually that is related to the available hardware resources...
I think because most don't have limits created by the limits of current hardware availability!

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