Please post here anything else (not relating to Maxwell technical matters)
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By Maximus3D
#319485
A great tool (free plugin) for everyone who works with Zbrush and hates UV mapping the traditional way :)
This is a one-button-solution to UV mapping but you can also paint UV seams if you wish.
It's very smooth and fast to work with, i've been running some tests this morning to see how well it performs and you can see the results of my tests below. :)

http://www.pixologic.com/zbrush/features/UV-Master/
http://www.zbrushcentral.com/showthread.php?t=82643

Here's a test i just ran on a laserscanned bust of Ajax by Jotero, it took a few minutes (about 5) but the results are soooo good and this on a completly triangulated mesh.
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Here's a side by side view of a scanned model in Zbrush, auto-unwrapped there and imported back into Modo. Beautiful! :)
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Link to fullres image here
http://img2.pict.com/0d/7d/53/2942466/0 ... modouv.jpg

/ Max
By Polyxo
#319495
Amazing test - such a result on an unorganized superdense triangular mesh - I did not think that is possible!
I only did tests on simple meshes thus far, here it works super-fast.
User avatar
By Maximus3D
#319496
Hehe yea, i can't stop toying around with this. It adds so much more power to UV mapping yet it's so simple it's laughable.. point and click basically and you can paint your UV seams instead of relying on the classic edgeselection method. That's creative thinking! :)
The result on the Ajax mesh surprised me too, i was expecting nasty seams, overlaps, stretch issues, heavy distortion problems and lots of other issues you normally get on complex meshes such as this but nooo, what it gave me was pretty much perfect UV's on a half a million poly triangulated mesh.. :D

Crazy...

/ Max
User avatar
By caryjames
#319530
Hey Maximus.... I am really new to UV unwrapping so bear with me a little :).... I downloaded the trial version of Zbrush to work with Rhino models so that I would have some functionality for sculpting but the meshes were so triangulated that sculpting did not work.

Do you think that the UV unwrapping/painting would work with some very elongated triangulated mesh from Rhino?
Thanks!
User avatar
By Maximus3D
#319537
Polyxo: Hehe maybe i will, good idea :)

Cary: No worries, i understand you're new to UV mapping :) i ran some quick tests with .3ds files i found online which had long polygons in them and it failed pretty badly, but you would most likely get the same result in any UV mapping software because it just won't work well with such long polys in a mesh for anything. Quads are best or a even distribution of triangles such as the Ajax figure has. You can export a good and i think useful mesh from Moi3D and then it should be possible to unwrap it nicely in Zbrush. I haven't tested that yet but if you want you can email me a Rhino file, i'll take it through Moi and Zbrush and then i email you the results.

/ Max
User avatar
By caryjames
#319539
Thanks Max- I will definitely email you a rhino file... I am on my way out of town in the next hour and need to finish up some stuff first but I will email or PM you the file over the weekend. Thanks for your input and investigation!
Cary

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