- Tue Feb 02, 2010 4:37 pm
#318392
Hi all maxwellians !
I am still strugling with mxm system
I found something like this on web :
When I want to make concrete material , my texture should be "clamped" "cliped" to RGB 77,77,77 (about 30%) ?
or should I use all RGB spectrum up to 242,242,242 and do some trick with Nd ? (but still it has a small factor when roughness is high
or should I use all RGB spectrum up to 242,242,242 and use another layer to cut reflected energy in some way ?
I am still strugling with mxm system

I found something like this on web :
so ... If I understood this correct.Reflective Values
pure aluminum /polished/ 80 - 87 %
polished aluminum 65 - 75 %
matte aluminum 55 - 75 %
aluminum painting 55 - 65 %
steel 25 - 30 %
INOX 80-90%
polished chrome 60 - 70 %
high polished copper 60 - 70 %
high polished brass 70 - 75 %
light oak /polished/ 25 - 35 %
dark oak /polished/ 10 - 15 %
wood chipboard 25 - 40%
white paper 70 - 80 %
granite 20 - 25 %
lime stone 35 - 55 %
polished marble 30 - 70 % (depending on color)
light stucco 40 - 45 %
dark stucco (rough) 15 - 25 %
concrete /rough/ 20 - 30 %
bricks red/new 10 - 15 %
glass 5 - 10 %
silver mirror 80 - 88 %
high polished mirror 92 - 95 %
white tiles 75 - 80 %
white enamel 65 - 75 %
white lacquer 80 - 85 %
When I want to make concrete material , my texture should be "clamped" "cliped" to RGB 77,77,77 (about 30%) ?
or should I use all RGB spectrum up to 242,242,242 and do some trick with Nd ? (but still it has a small factor when roughness is high
or should I use all RGB spectrum up to 242,242,242 and use another layer to cut reflected energy in some way ?