HDRI Pixelated#318498 By w i l l - Thu Feb 04, 2010 1:15 am - Thu Feb 04, 2010 1:15 am #318498 It seems that HDRI's are always pixelated in Maxwell... no matter which I use (I've tried 100's from different sources). Is there a setting I should know about other than scale? Or just continue to look for something of high enough res? behance - linkedin - tumblr
Re: HDRI Pixelated#318520 By tom - Thu Feb 04, 2010 12:49 pm - Thu Feb 04, 2010 12:49 pm #318520 What about using new "Interpolation" option? Next Limit Team
Re: HDRI Pixelated#318544 By ivox3 - Thu Feb 04, 2010 7:34 pm - Thu Feb 04, 2010 7:34 pm #318544 How does interpolation function ? ...ie., ...some kind of AA ? Fall WinterSpringSummer
Re: HDRI Pixelated#318553 By tom - Thu Feb 04, 2010 11:24 pm - Thu Feb 04, 2010 11:24 pm #318553 It works just like our built-in quadratic texture filter. Give it a go and let me know. Next Limit Team
Re: HDRI Pixelated#318556 By ivox3 - Fri Feb 05, 2010 12:19 am - Fri Feb 05, 2010 12:19 am #318556 How does that quadratic texture filter work ? ... Fall WinterSpringSummer
Re: HDRI Pixelated#318622 By tom - Sun Feb 07, 2010 1:43 am - Sun Feb 07, 2010 1:43 am #318622 http://www.cl.cam.ac.uk/~nad10/pubs/quad.pdf Next Limit Team
Re: HDRI Pixelated#318625 By ivox3 - Sun Feb 07, 2010 2:44 am - Sun Feb 07, 2010 2:44 am #318625 Well, .. I'd say that that little checkbox is quite the unassuming landmine. What does it do to rendertime ?? Fall WinterSpringSummer
Re: HDRI Pixelated#318626 By Bubbaloo - Sun Feb 07, 2010 4:34 am - Sun Feb 07, 2010 4:34 am #318626 ivox3 wrote:What does it do to rendertime ?? Probably nothing. It's a one time calculation I'm sure. Kind of like resampling an image in PS. Takes a few seconds max. Right Tom? Huh? Huh? Huh Tom? Brian Looney Maxwell + RealFlow http://www.turbosquid.com/Search/Artists/Bubbaloo Help! I'm dispersing into a haze of probability!
Re: HDRI Pixelated#318630 By ivox3 - Sun Feb 07, 2010 7:39 am - Sun Feb 07, 2010 7:39 am #318630 Makes sense Bubba .. Fall WinterSpringSummer
Re: HDRI Pixelated#318711 By tom - Tue Feb 09, 2010 1:01 am - Tue Feb 09, 2010 1:01 am #318711 It's not something pre-calculated because it's view dependant so, we prefer this rapid solution without sacrificing the quality. Next Limit Team