Please post here anything else (not relating to Maxwell technical matters)
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By Bubbaloo
#317536
MS wrote:Question: Do those GPU renderers use ONLY memory on graphic card? It means 2GB maximum at the moment?
I think so. That's a major drawback. One of the guys on the forum mentioned the need to be very careful with texture sizes. I can't imagine Octane being able to handle a large arch-vis scene. Maybe great for product design?

BTW, the quadro 5800 has 4GB.
User avatar
By macray
#317538
and according to the forum no multi gpu support as well for the moment... so you're restricted to 1 GPU. And if you look in the gallery - they still let the pictures render for long times, sometimes a night. So no real competition in render times. *joking*
The live material preview is really nice to have for Maxwell. I'd like to see something like this in CineMaxwell.
User avatar
By Hervé
#317543
Bubbaloo wrote:I agree, and I'd love to have the gpu rendering part just for scene setup and previews. Final could be handled by cpu.
that'd be great... :D
User avatar
By Maximus3D
#317552
You kinda have that realtime preview when you work with the Modo plugin, as you use Modo's previewrenderer to get a rough idea what your scene will look like before you let Maxwell render it. That makes the Maxwell Modo plugin have a pretty big advantage over all the other plugins released so far.

/ Max
User avatar
By Hervé
#317589
Maximus3D wrote:You kinda have that realtime preview when you work with the Modo plugin, as you use Modo's previewrenderer to get a rough idea what your scene will look like before you let Maxwell render it. That makes the Maxwell Modo plugin have a pretty big advantage over all the other plugins released so far.

/ Max
but fact is that I don't need a "rough" idea... that's already in my head.. but a more precise one... especially for things like sss... SWIM Max..? :wink:
User avatar
By jurX
#317593
...nice render-tool.Looks really promising.So I have to look for the beta.For that price I like to play with it.
By numerobis
#317604
and the next one...

Luxrender and OpenCL

"One of the fundamental aspect planned while introducing OpenCL in Luxrender was to not loose any of the feature available. It means GPGPU will be just an addition to the wide set of features available to reduce the rendering time. You will still able to spawn multiple rendering threads to take advantage of your multi-core CPUs and to use Network rendering in order to let multiple computers to work on the same image. You will be however able to finally take advantage of the GPUs available on a single computer and/or among all computers available on your networks."
User avatar
By Hybaj
#317644
Wow so many commercial GPU renderers spawning here and there. We're in for a real treat. Seriously if you look at it it's the real deal and no blade runner. Just wait until the card producers will stack their cards with alot of RAM (putting on a few GB's more ain't much of a problem).

Having 4 Tflops + 6/8 gb RAM more on Crossfire or SLi = yum!

Seriously.. the days of solo CPU rendering are over :)
User avatar
By macray
#317660
numerobis wrote:...and the long announced RC from RandomControl got a new name

arion

looks like cuda will be the winner... :roll:
maybe - but this is another renderer to pay for. Just like swap and fry you'll have to pay separately for it. But nice to know that a combination of LAN, GPU and CPU rendering is possible.
By numerobis
#317663
macray wrote: maybe - but this is another renderer to pay for. Just like swap and fry you'll have to pay separately for it.
for all fryrender beta people fryrenderRT is free! :mrgreen:
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