All posts related to V2
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By Burnum
#315366
Is there a way to make a double sided emitter out of a single sided surface?
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By Burnum
#315411
Hmm no I didn't try that, but I did import an object with a clone that had opposite faces and it didn't like it at all. a mish mash of black faces and glowing ones.
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By mgroeteke
#315413
Burnum wrote:Hmm no I didn't try that, but I did import an object with a clone that had opposite faces and it didn't like it at all. a mish mash of black faces and glowing ones.
you need just to add a very tiny distance between the two polys, then you'll have no issues. overlapping reversed polygons are a 'no-go' on any render engine i know ;)

-> make sure the polys are sitting back to back. you can set studio to show polygon normals to control that.

cheers

markus
User avatar
By Burnum
#315414
that is what I'm ending up doing in my modeler, the shape doesn't lend it's self to just -99.995% scale or something. (i'm working on my cold cathode lamp render idea, in a different thread.)

I tried to make it have a thin SSS for the phosphor surface and that almost worked, but I didn't seem to get it to be bright enough on the opposite side. (I'm only just scratched the surface on how to use SSS of any kind though)

maybe I'll add a wish list item for a check box to just have maxwell make an emitter use both sides of a double sided poly mesh.
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