- Thu Nov 19, 2009 5:49 am
#315043
I'm wondering how to do this.
Occasionally I have scenes in the real world, and I would like to be able to place objects into them such that Maxwell renders the lighting correctly for the object so that when composited, it looks real.
I read a good tutorial on the forums about rendering with a grid, then placing an image on the grid so it lined up with the rendering properly. But unfortunately this technique doesn't really help with the _rest_ of the lighting, which is the full sphere of irradiance.
So basically, if I have a camera and a tripod, and I want to capture the lighting environment and put it into Maxwell, how is this done? I tried taking lots of photographs by spinning the camera around for good coverage, but I couldn't find a reliable way to turn these into an _accurate_ lat/long map for Maxwell to use. When I tried manually stitching them together, I found that the resulting renders didn't seem to have the lights/reflections coming from the right places accurately at all
- Casey
Occasionally I have scenes in the real world, and I would like to be able to place objects into them such that Maxwell renders the lighting correctly for the object so that when composited, it looks real.
I read a good tutorial on the forums about rendering with a grid, then placing an image on the grid so it lined up with the rendering properly. But unfortunately this technique doesn't really help with the _rest_ of the lighting, which is the full sphere of irradiance.
So basically, if I have a camera and a tripod, and I want to capture the lighting environment and put it into Maxwell, how is this done? I tried taking lots of photographs by spinning the camera around for good coverage, but I couldn't find a reliable way to turn these into an _accurate_ lat/long map for Maxwell to use. When I tried manually stitching them together, I found that the resulting renders didn't seem to have the lights/reflections coming from the right places accurately at all

- Casey