By fv
#314929
Hi,
I just finished a small project to visualize a print on a glass facade.
The print is a white pattern on th outside of glass panels in an open ventilated system. A bit of a fashion these days in Holland.
Here is a link to the images:
http://homepage.mac.com/fillieverhoeven ... index.html

I wanted to visulize this for a client on a new building. Since this kind of thing is better looked at in detail I also made some perspectives in close up.

I modelled the glass and the print is modelled in a seperate surface 0.1 mm from the glass panels. The print is a clipmap. The glass itself is AGS where for the same panels the edges are facetted in "real glass" (low grade with a touch of roughness).
I had to do it like this I think to make the print give shades on the wall behind it. Real glass does not work well in Maxwell because it has difficulties shading.

Rendering in v2 in Maxwell is a lot better than it was. I still like Maxwell for its supereal light. I made these images using lens shift, hdr background (not for illuminating).

Image 1 and 2 are directly out of SU/Maxwell without any postpocessing, image 3 is done in Photoshop for the trees and sky.
Francois
User avatar
By Richard
#314991
Very nice Francois!!

That trick with the AGS / glass edges is a killer hey!!

I'm a little surprised they don't make the print less subtle?

Hey don't know if you saw a thread the other day where someone had rendered interior with AGS and it cleaned better than having no glass at all - that's weird!

Hey a great tip I read from Tom the other day and I never knew you could do this in 1.7 as well. Set up your physical sky / sun as you want it then hit the save button in the environment settings and save as HDRI, then you can use the generated HDRI for illumination to get much faster rendering and itdoesn't have to be relocated!! You can set the HDRI res on save and set low as it again speeds render. VERY DARN COOL!!!
By fv
#315010
Tx Richard, will try my interiors all in AGS next time. There is a distict difference in renderquality though using AGS instead of "lowgrade". AGS is a very flat kind of glass were real glass looks a lot more interesting.

I just tried the save hdri action and looked at the generated file in Photoshop. Was just wondering if I could add clouds in such a file. Do you have any idea. I am still looking for a good general purpose hdri with good looking clouds on a sunny day. Haven't found something good yet.

Is it really much faster to use a low resolution hdri than the physical sky in Maxwell ? anyone has any tests done.... maybe I should be more on the other forum sections as well..
Francois
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