- Tue Nov 17, 2009 1:35 pm
#314929
Hi,
I just finished a small project to visualize a print on a glass facade.
The print is a white pattern on th outside of glass panels in an open ventilated system. A bit of a fashion these days in Holland.
Here is a link to the images:
http://homepage.mac.com/fillieverhoeven ... index.html
I wanted to visulize this for a client on a new building. Since this kind of thing is better looked at in detail I also made some perspectives in close up.
I modelled the glass and the print is modelled in a seperate surface 0.1 mm from the glass panels. The print is a clipmap. The glass itself is AGS where for the same panels the edges are facetted in "real glass" (low grade with a touch of roughness).
I had to do it like this I think to make the print give shades on the wall behind it. Real glass does not work well in Maxwell because it has difficulties shading.
Rendering in v2 in Maxwell is a lot better than it was. I still like Maxwell for its supereal light. I made these images using lens shift, hdr background (not for illuminating).
Image 1 and 2 are directly out of SU/Maxwell without any postpocessing, image 3 is done in Photoshop for the trees and sky.
Francois
I just finished a small project to visualize a print on a glass facade.
The print is a white pattern on th outside of glass panels in an open ventilated system. A bit of a fashion these days in Holland.
Here is a link to the images:
http://homepage.mac.com/fillieverhoeven ... index.html
I wanted to visulize this for a client on a new building. Since this kind of thing is better looked at in detail I also made some perspectives in close up.
I modelled the glass and the print is modelled in a seperate surface 0.1 mm from the glass panels. The print is a clipmap. The glass itself is AGS where for the same panels the edges are facetted in "real glass" (low grade with a touch of roughness).
I had to do it like this I think to make the print give shades on the wall behind it. Real glass does not work well in Maxwell because it has difficulties shading.
Rendering in v2 in Maxwell is a lot better than it was. I still like Maxwell for its supereal light. I made these images using lens shift, hdr background (not for illuminating).
Image 1 and 2 are directly out of SU/Maxwell without any postpocessing, image 3 is done in Photoshop for the trees and sky.
Francois