Any features you'd like to see implemented into Maxwell?
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By JorisMX
#305920
yes!!! This is awsome Max!

I would also love a good noise-generater instead of going back and forth between apps
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By Maximus3D
#305941
Thanks def, Joris and Adrian :) the approach is very simple to dirt using AO, and this should be a quick solution for NL. However.. knowing NL and their ways i'm sure they wanna reinvent the wheel again and come up with a whole different approach to something like this.
The issue with the Fry implementation (at the moment) is that controlling it and knowing what result you will get with some specific setting is close to impossible. The lack of documentation on this feature does not help either.

Anyhow, what i did in all these examples above was to use a 2 layer material with the dirtshader in the blendlayer of each bsdf layer, and then i simply blend between both material layers using the dirt (AO) to get this. Rock in one layer, moss in the other for those mossyrock tests. That's all folks! :)

/ Max
By Lynchon
#320939
We are still waiting... jeje

what i dont understand yet is why NL has to build its own procedural shaders/maps, why not use 3ds max own system as vray does. Its quite a waste of time having to open photoshop in order to blend two maps for instance, just when 3ds max has a map which does the same thing.

And of course i vote for a AO solution for the next update!
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By Tok_Tok
#320993
I think that is because they want MR to be compatible with all packages without having to render out the maps and save them as a texture. I mean XSI cannot read in-program 3ds max maps.
I agree it would be useful and i asked myself this question before but I really like the cross-platform idea, so it's a good choise. I dont think we can have them both ;)
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