- Fri Nov 06, 2009 8:36 pm
#314231
I've been using Rhino v5 (which I like a lot but can still be a little buggie (crashing) occasionally with my large model...one reason the file is quite large is that I had not used blocks/instances which I'm now starting to do (one of those things "you learn as you go"). In my case I've got a very detailed large (about 17,500 square feet under roof), I have a separate file for the roof tile which I modeled as objects (not smart but works), and then a separate file where I have the site and will have another file with all the 3d landscaping....still to come. In thinking of the best way to put that all together I'm (again) concerned that Rhino may not be the best "studio" app for that as it really bogs down and seems more and more inclined to crash the bigger the overall file gets. What concerns me is what's going to happen in Rhino once I start adding 3d trees with sss/thinleaves.
So my options are as follows:
1. Export all Rhino-created models/geometry into C4D (which I also have) and export to Maxwell from there. I know some who do this all the time very successfully...and in the earlier days of Rhino was probably the best way to go for sure. I would have the option to texture either in Rhino (and export to C4D fully textured), or texture in C4D which has better texturing tools as well as Bodypaint (which I have not learned yet, but I know it's there). I actually started the workflow (so am somewhat familiar with c4d) this way but was trying to simplify it by keeping all in Rhino since v5 64 bit which then eliminated the 4gb ram max for the app.
2. Export all Rhino-created models/geometry with materials pre-assigned by the plugin as separated mxs files into Maxwell Studio (which I have hitherto not used) and composite all in Studio. I've not tested how easily this works.
Any thoughts or experience along this line would be much appreciated. Joe Here is the model so far....

So my options are as follows:
1. Export all Rhino-created models/geometry into C4D (which I also have) and export to Maxwell from there. I know some who do this all the time very successfully...and in the earlier days of Rhino was probably the best way to go for sure. I would have the option to texture either in Rhino (and export to C4D fully textured), or texture in C4D which has better texturing tools as well as Bodypaint (which I have not learned yet, but I know it's there). I actually started the workflow (so am somewhat familiar with c4d) this way but was trying to simplify it by keeping all in Rhino since v5 64 bit which then eliminated the 4gb ram max for the app.
2. Export all Rhino-created models/geometry with materials pre-assigned by the plugin as separated mxs files into Maxwell Studio (which I have hitherto not used) and composite all in Studio. I've not tested how easily this works.
Any thoughts or experience along this line would be much appreciated. Joe Here is the model so far....

MW 2.6, C4D R12/R13, Rhino 5.0, WinVista x64, i7-920 3.8Ghz, 12 GB RAM