#314523
JD, this is similar but a little different from previous issues. So I have all the mapping scale set (using RS), these are objects, not blocks/instances...I save the file. Then I reopen the file (not sure if it's always) and the textures are all wrong scale...really big, I have to reset EACH one by moving any of the tiling or offset values back and forth. As I'm getting more and more textures this is taking a lot of time.
#314618
JDHill wrote:Can I assume that the restore viewport command does not help here? And, that there are no explicit texture-mappings involved?
correct...the effect is occurring across the board, to every texture...I think it's all coming in at 1:1 scale, rather than the scale(s) I set before saving.
#314622
That's not likely - if something steps on the plugin's RS mapping, then you're likely to see tile sizes exactly inverse (you can check this by going to Object Properties > Material > Assign by Basic > Texture > Tiling > Modify > Tile U/V) to what you would expect...because under RS, the meaning of texture tiling is reversed. So, the thing to figure would be, what else here would be playing around with viewport mappings? It's a bit difficult to say, because things in that area are in a state of flux in the WIP. However, if you want to send me a file, I can check whether it works the same here - I found an obscure bug last time you sent me one.
#314694
I may have found why I was having trouble...not ALL the textures were failing to maintain the scale I had set, only those that I just recently applied WITHOUT Real Scale, so I just need to change those to have Real Scale enabled.
Sketchup 2025 Released

Thank you Fernando!!!!!!!!!!!!!!!!!!!!!!!!!!! hwol[…]

I've noticed that "export all" creates l[…]

hmmm can you elaborate a bit about the the use of […]

render engines and Maxwell

Funny, I think, that when I check CG sites they ar[…]