- Thu Nov 05, 2009 10:27 pm
#314120
I'm starting to use blocks to try to keep the file size down as well as reduce the ram required to render. I created an object (sloped brick sill) with Maxwell material and Real Scale mapping. If I want to insert this brick sill object into my model with the assigned material mapping, should I assign the material to the OBJECT (rather than layer) in the block reference file? I typically prefer to assign materials by layer, but that does not seem to be a good way to go when using blocks with pre-defined materials and mapping.
hmm, I tested bringing in the object into a new "fresh" file, and the mapping is wrong....this is getting really exasperating, to put it mildly. I feel like i should be able to assign the material and mapping in the Rhino plugin and then be able to insert as a block (instance) in any model without further ado...is that doable? I've tried materials with/without real scale and somehow the mapping gets lost in the block.
I need help...again
hmm, I tested bringing in the object into a new "fresh" file, and the mapping is wrong....this is getting really exasperating, to put it mildly. I feel like i should be able to assign the material and mapping in the Rhino plugin and then be able to insert as a block (instance) in any model without further ado...is that doable? I've tried materials with/without real scale and somehow the mapping gets lost in the block.
I need help...again

MW 2.6, C4D R12/R13, Rhino 5.0, WinVista x64, i7-920 3.8Ghz, 12 GB RAM