There is something wrong with Your scene, I Think You should start from scratch, just live as few objects as possible and render region in the most noisy area , then add (unhide) some object and testrender region again.
I tried to compose opaque material but it was very borring to match this .mxi and testing emitters intensity.
With AGS there is no possibility to mimic roughness of glass (or only I am not familliar with this technique) because there will by no "substance" to "bend" light in different directions during passing light trough. Celofan

it is the best You can Get (celofan - this "plastic" wrap for flowers)
So I tried with real glass and that is results. Just 8.5 Sampling Level so noise will gone much more about 14Sl .
It is also crucial to render in the bigest resolution possible, and lower SL will look much more better than SL 25 with 800X600 picture (Bubballo invented)
So You have to make this glass panels as simple as possible, in my case there are simple box
About this fireflies You have to watch other materials , mayby bump map of reflective layer is to contraste ? maybe some lost map in anisotropy is present ?
I sent you .mxs for tests