By Josephus Holt - Thu Oct 29, 2009 7:28 pm
- Thu Oct 29, 2009 7:28 pm
#313367
btw, Real Scale works great for me. Just some general questions...hopefully to save me a lot of time as I'm going through texturing my "Maxwell House" model:
1. Regardless of the texture map size or shape (like square or rectangular), when using Real Scale the map will always fill a 1mx1m square on the object?
2. I've been a little thrown off with the mapping xyz orientations. In the Material Editor you see that the original texture map is longer in the x axis than the y axis (I ajusted the tiling to show how the rendered view might be closer to the original map scale), but what throws me off is that in the model the top and front views have the axis rotated 90 degrees, and it's the RIGHT side view (yz plane) that has the same orientation as the original texture map. BTW, the uvw texture mapping matches the model xyz.
Can you shed figure out where I'm in the dark and shed some light on that???
Thx much, Joe...oops, forgot to upload the image
hmm, Imageshack is hanging up:(
1. Regardless of the texture map size or shape (like square or rectangular), when using Real Scale the map will always fill a 1mx1m square on the object?
2. I've been a little thrown off with the mapping xyz orientations. In the Material Editor you see that the original texture map is longer in the x axis than the y axis (I ajusted the tiling to show how the rendered view might be closer to the original map scale), but what throws me off is that in the model the top and front views have the axis rotated 90 degrees, and it's the RIGHT side view (yz plane) that has the same orientation as the original texture map. BTW, the uvw texture mapping matches the model xyz.
Can you shed figure out where I'm in the dark and shed some light on that???

Thx much, Joe...oops, forgot to upload the image


MW 2.6, C4D R12/R13, Rhino 5.0, WinVista x64, i7-920 3.8Ghz, 12 GB RAM