All posts related to V2
By cgbeige
#312852
I noticed that materials that were problematic with 1.7 (frosted stuff, SSS) are still really bad in 2.0 with 32-bit colour enabled. This image shows the 32-bit at the left, which had been running for a couple hours and the 8-bit at the right, after about 10 minutes.

Image

You can see that the SSS is really bad and it's doesn't look like the noise is going to go away even though the bottom Lambert is long done, whereas the 8-bit render is well on its way to being completed. Is this a bug or just how it is with 32-bit renders?
render engines and Maxwell

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