By 3dtrialpractice - Thu Oct 22, 2009 2:36 am
- Thu Oct 22, 2009 2:36 am
#312585
Maxwell should be able to round or bevel edges(user could choose options such as type: rounded or bevel & steps and %) during its "voxelization" so that hard edges can be eliminated..(without wasting time/texture resourse on maiking an image texture map to use up the only displacment map allowed per material too)
this could be run as a mini displacment type of aproach maybe..
and if it can't be setup in materials properties then it could be in geometry attribute properties
(mentalray and renderman both have this in rendering options)
this could be run as a mini displacment type of aproach maybe..
and if it can't be setup in materials properties then it could be in geometry attribute properties
(mentalray and renderman both have this in rendering options)

- By Jochen Haug